![]() ![]() This is just one perspective I use frequently, and am hoping to find a shorter shortcut for.Īnd may I also say: "Blender Rocks!" I am loving it, as well as the community support you've all built up around this awesome program. But when I close a project file, I also like to leave things in this default perspective, or when I'm working on two files side by side I like them both to have the same perspective for quick reference. I can manually set the camera location, rotation and scale to be the same in both projects, allowing me to render BEFORE and AFTER images with similar perspectives. The second project represents the building AFTER (how it should look once proposed projects are completed). The first project represents the building BEFORE (how it looks now in the real world). The reason why I'm asking is because I have two Blender projects going right now. ![]() Therefore I was wondering if anyone knew any other shortcut out there that might already change 'My View' in this way, one I'm overlooking perhaps? This 'five keystroke' solution is not very labor intensive, but I use this original perspective about as often as many of the other defaults (Top Down, Front, Side, etc). I'm certain that 'My View' is not considered an object in Blender, thus it can't be acted upon like objects can. I can't seem to find any way of manually determining or setting precise X/Y/Z coordinates for 'My View' like I can with any other object in Blender (cameras, lights, meshes, etc). This may not be the exact same perspective as a newly opened project file, but I think it is pretty close. one time (which gives me a little altitude) three times (which rotates me about 45 degrees, half way to the X axis) Just move your mouse on the view cube and you will see a small home button, click that button to obtain the perspective view port default angle. In 3ds Max 2009 and in 3ds Max Design 2009 there is a view cube to do this. And obviously you have to press 'Ctrl+Z' to undo your object deletion. I can approximate this original perspective in 'User Ortho' mode by pressing: one time (which gives me a side view, along the Y axis) Your view port is now set to default angle. It starts out looking at a default mesh (cube) from about halfway between the X and Y axis, and slightly elevated along the Z axis. I use these (and more) shortcuts all the time, but there is another perspective that I often use: the initial perspective used when opening a new Blender project for the first time. NumPad 9 = Flip current view (Top Down becomes Bottom Up, etc) NumPad 5 = toggle Perspective/Orthographic Blender 2.8 offers several numeric keypad shortcuts for changing the perspective: NumPad 0 = Camera Perspective
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